﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TracedReality.Logging
{
    /// <summary>
    /// An Interface for anything that the Log can give logged info to.
    /// </summary>
    public interface LogReceiver
    {
        /// <summary>
        /// Give this receiver a string that was logged.
        /// </summary>
        /// <param name="str">The string that was logged.</param>
        void giveString(string str);
    }
}
